Showing posts with label C3. Show all posts
Showing posts with label C3. Show all posts

Sunday, 29 May 2016

Warlord Games C3M4 Combat Drone

My friends at Warlord games very kindly sent me a couple of their new C3M4 combat drones to build as part of my ever expanding Beyond the Gates of Antares collection. 












These represent the first of the large vehicles to be released for the game, and a sensible choice they are too, as the C3M4 can be used by both Freeborn and Concord factions, so I have built one of mine for each faction. (I've also very recently completed my Freeborn army, but don't have pics of them yet...). The Green tank is to match my Concord, whilst the dark one drone is part of my Freeborn.





The kit comes on two sprue, and for shots of the parts and unpainted model check out my mate John's blog here.  The kit assembles very easily, taking around 30 minutes at most to get together. 








Options include 3 different types of main armament, which can be assembled loose and swapped between games to tailor for the specific mission being faced. I have a terrible habit of loosing optional parts like this, so fixed mine in place...







Warlords C3M4 can be armed with either a Compression cannon,  which though short range has a great deal of stopping power, a Fractal Cannon, which can be a great way to build pins on a static target. or finally a Plasma cannon, which is a solid all round choice of weapon, and as stated before these can be swapped to taste. 






Colour choice for my Concord drone was easy, and it was painted with a heavily modulated Vallejo 972 light green blue.with a glaze of Vallejo Game Colour green and blue inks applied after these had been mixed with some Pledge Multi Surface Wax, before weapons were picked out in Vallejo Black Grey, and lighting was effects were added. All painting was done using my Sparmax Max 4 airbrush. 






The Freeborn drone was far more experimental, and I used Alclads Prismatic Jade and Sapphire lacquers for the colouration. These require a huge amount of prep work, with the surface of the model needing to be rubbed smooth and given a coat of primer, before an initial layer of gloss black is applied. 







This gloss layer was also Alclad, and it gave a mirror like, glassy smooth finish for the prismatic colours, and depending on the light these make the C3M4 look blue, green or purple, though this does not come across in photos sadly (and inevitably.)










 

 One critical thing when using Alclad is to spray it thin and leave it plenty of time to cure. I left it 2-3 days between applying the black and prismatic stages, then a further 4 days before doing any more work, and the surface was still delicate due to very high humidity levels at the time, so be warned this can't be rushed. 




Overall these are great models, and I've already had a chance to get them on the table in a few mega games in and they really do add a subtle extra depth to a game as well, plus they make a superb centrepiece to a collection. Now... Do I add more Freeborn, Concord or start some Isorians???







You can get your own C3M4 from Warlord Games, and see more of my work at Volley Fire Painting Service.













Friday, 23 October 2015

Beyond the Gates of Antares, an over view

With Warlord Games imminent release of Beyond the Gates of Antares, I thought I'd put something together to describe the game based off my experiences of playing the Beta version, as well as a sneaky game of the final product a few weeks ago. Hopefully this will be helpful for those who are unfamiliar with the game, and for those who are on the fence about getting into another new system. In the interests of full disclosure I have been lucky enough to do some stuff with Warlord involving the game, however I can hand on heart say this is a fantastic product, that's shaping up to be a very exciting game indeed!

What is Antares?
Probably the most fundamental question, Beyond the Gates of Antares is a science fiction skirmish game set far into the far future, and is the brain child of the legendary Rick Priestley. Hoorah! That was a nice short article. Tune in next time folks! 

Hmm, I suppose I should expand on this a little more. Antares's universe has been in development for years, and so far contains 6 factions, all of whom are evolved forms of humanity (more or less), some more recognizably so than others. The game plays as a large skirmish game, and seems to fit at around 20-30 models, at least going off the currently released starter forces. At the moment all the models are metal, however the starter set is introducing the first of the plastic models to the range.

How does it play?

I'll give a brief overview, and describe some of the key points of the game, without getting into to many of the specifics. 

Each player has a force consisting of several small squads of typically around 5 models, though some are more, and some are less than this, backed up by a few support teams and drones. Units are deployed according to the scenario being played, and then Each unit in a players army generates an order dice, and each player places all their order dice in the same bag.

This works so that say player one has 5 units, they'll put 5 red(For example) order dice in a bag, whilst for this example has 5 units too, places another 5 dice of a different colour in the same bag. To decide who  goes first, a player reaches into the bag and pulls out an order dice, and the owning player can use this to activate one of their units, to move, fight, assault, over watch etc. Anyone who has played Bolt Action will recognize this mechanic. Once a unit is done, another dice is pulled from the bag, and another unit activates, And so on until every dice has been pulled, and the turn is over. All the dice then go back in the bag, and the process starts again.

Ranges for weapons, as well as movement are potentially very long, and this results in games feeling very fluid and punchy, your rarely fighting against the game mechanics to do what you want to do, and instead are able to focus on out foxing your opponent.

Shooting works by rolling a D10, and attempting to roll under the required score with modifiers applied for range and cover.  When and if hits are scored, the target gets to make a resist roll, by attempting to roll under their resistance value, again modified for cover, armour etc. If the target rolls under the required value all is well, however of you roll over the value, it's time for that model to fill in a sick note. 

A key concept of the game is pinning. Certain actions call for an agility test, which if failed causes a unit to gain something called a pin. Shooting hits also cause pins, as can a few other circumstances.

 The more pins a unit has on it the less effective it becomes. A unit with pins wishing to activate must pass an orders test, and the more pins on a unit the harder it is to activate. Pins also affect a units accuracy when it tries to shoot, and as such pins can render a unit ineffective as quickly as casualties can, though they are far easier to get rid of than in Bolt Action.

This barely touches the surface of the game, but does cover a few of the important points of the rules. The activation system and pinning mechanic prevents devastating army lists that destroy their opponent before a player can activate, and in my experience both of playing Antares and Bolt Action result in a game that is very tense, and forces you to be on your toes constantly. 



Factions

At present,  there are 6 faction. These range from the fighting forces of vast empires, to armed mercantile collectives.

The Concord
The Concord are a civilization whose lives are guided by a benevolent artificial intelligence, shaping society in the way most beneficial to it's people. The Concord troops are very heavily armed and armored, and arguably have the best equipment in the game. They are the force I've played the most, and work best at long range, dishing out very accurate and dangerous fire. The effectiveness of their armour decreases at close range, so it's always best keeping your opponent at medium to long range. 

The Ghar
The Ghar are a mutated, spiteful and vicious race that goes to war in large armoured battlesuits to over come their physical weakness.  Not seen rules for these yet, but they appear to be very resilient and heavily armed, and I suspect we'll see something to represent their unstable and un predictable technology. 





The Algoryn
The Algoryn are a militaristic society, who have been locked in a long war with the Ghar empire.The troops of the Algoryn are well armoured, although they don't have the heavy fire power of the Concord, and don't have as much of the fancy technology and drones. They tend to be very mobile, and excel in close range punishing fire fights.




The Isorians
Another faction that we've yet to see much of. They are another AI guided civilization  like the Concord. Unlike the AI guiding the Concord however the Isorian AI was altered by the introduction of alien bio-organic technology, giving them a very different appearance and tactical doctrin, even though they carry equally heavy weapons.
From the beta rules though they use stealthy armour rather than the outright force of their Concord counterparts, and from the models seen at Salute this year, the range is going to be stunning. I can't wait to see more of these...

The Boromites

Bormites are biologically altered to work in  mines, and as such are heavily muscles with thick scales on their skin to protect them. They work as mercenary gangs, as well as being involved in more nefarious activities. They tend to be unarmoured, however their thick skin and high natural reslience provides them with solid protection. They carry lighter weapons, but are physically strong, and have access to a variety of beasts as well. Like the Algoryn they are a closer ranged faction, and are very effective in close combat, especially when supported by units like lavamites.


The Freeborn

The Freeborn are the merchants and traders of the Antarean universe. They operate mercanry forces to protect their interests, and until the full army list comes out for them in the mainbook, there isn't much know on these. They seem to be fairly lightly armoured and agile, with most units being lightly armed, however at least one is packing big guns and heavy armour, whilst also looking very awesome. These are a force I'm slowly building up, and collecting myself a band of pirates with lots of conversions.





I hope this helps to throw a little more information onto Antares, and all the models and photos in the article are from my own collection. You can read more about Antares at the Warlord page Here And as ever can check out my work at Volley Fire Painting

Thursday, 24 September 2015

Beyond the Gates of Warlord!

Wow. What an amazing few days.

I was lucky enough to be invited to spend a few days with Warlord Games playing Beyond the Gates of Antares, and along with Sam Phillips, Jez Allum and Matt Houghton we were treating to be  seeing some of the incredible new models that are due to be released very soon. Absolutely none of which I can talk about other than to say woooooooooooow, you are in for a treat. The book especially is shaping up to be something really special, and there is just so much character in all the models.

After a horrendous journey courtesy of rain that was obviously trying to do a (successful) impression of the Atlantic ocean, and hideous volume of traffic on every single motorway between Kent and Nottingham we unpacked our models for a photo shoot, and whilst the camera wizardry was occurring we played a small game, with Sam and I using the Boromites, and Jez and Matt fielding the Algoryn. We used forces comprising of 2 squads, a support weapon and a command squad, with the objective of taking a central point and then holding this until the 4th turn. 

The game was quick and bloody, with troops from both sides being cut to pieces in close range fire fights (A mechanic in the game that allows units at shortish range to fire on one another simultaneously if the targeted unit wishes, and has not activated that turn). Our Boromites got off to a great start, pushing some accurate and powerful fire, whilst weathering the hail of return fire, and although we managed to get to the objective point, a swift and sneaky counter attack from the Algoryn mixed with a failed orders check led to our control of the point being contested, and the game ended in a draw. 

A short break for lunch, and we were back in the car again and heading to a mystery visit, which turned out to be Rick Priestly legendary gaming barn! This was a truly mind blowing experience, to be picking the brains of gaming royalty and drinking his coffee whilst setting up our second game of the day.  My thanks to Rick for welcoming us to his home, and the innumerable brews we got through.

The next game we played as a team game, with Sam and I again teaming up against the dastardly Algoryns of Jez and Matt. This time however Sam and I were using the Concord, with each side having a total of 14 order dice, including Matt's fantastic home made tank, and I was using a squad of Drop Troops and the Nu-Hu reviewed here.



The game ran for 5 turns, with our forces fighting over 5 key objectives to seize control of the area from the enemy.  My Concord were opposing Matt's Algoryn and his tank was slightly scary, I was eventually able to get some damage on it, but not enough and I had to be quite careful in my movement. We had a lot of close range fighting around a housing settlement, with my Nu-Hu gliding through and flattening everything he looked at. 
 




My drop troops tried to make a quick shift accross the board at the start of the game, and got punished for it, however I've learned a bit about using them tactically and can't wait to use them again. Ultimately the Algoryn were able to hold one more objective than us, but it was a close game that could have gone either way comfortably. 














Unit of the match has to be our targetter probes, these little treasures marked the Algoryn units and let us really punish anything silly enough to walk into range and site. The game took around 3 hours to play, even with so much stopping to chat and eat cake, the feel of the rules was intuitive and the differences between Beta and release were subtle enough that we all managed to jump straight in and have start messing each other up.

After the game it was off for dinner and beers, and again thanks to John Stallard for his hospitality, and wonderful of nostalgia in his treasure cave. 

The following day we spent our time making terrain using a variety of bits boxes, plastic cutlery and anything else not nailed down. Our creations will be in an upcoming Warlord news letter once they are painted, but it went to show how much can be done in a short time with a bit of imagination. A quick chat with Wotjek, lunch and a shopping expedition and it was reluctantly time for the long drive home.









I'd like to express my deepest thanks to Warlord for their kindness and hopsitality, and hope we can all get together again soon for some more games and cake, and I'd like to thank Jez for letting me use some of his photos. I really urge people to have a look at the Warlord Games website and sign up for the Beyond the Gates of Antares news letter, and also to check out the Facebook group. And as ever, you can always find my work or contact me through Volley Fire Painting Service
 

Beyond the Gates of Antares Concord Drop Troops and Nu-Hu Mandarin review

As part of my ever expanding Concord force for this rapidly approaching game, I've added a Nu-Hu and squad of Drop Troops to my force.








The Drop Troops come in a box of 5 metal models with seperate heads and power packs, and some have seperate weapons too. The set comprises of 3 Drop Troops armed with plasma carbines, a similarly armed squad leader, and a fifth trooper with a plasma lance. the final model in the set is a spotter drone. the box is rounded out with bases for everyone. 

All 5 figures are very cleanly cast with only a few light mold lines to clean up. Prep work took maaaaybe 5 minutes, including time to get the kettle on for a coffee. 












Personally I love everything about these models. The armour is no nonsense, practical, and just makes them look hard. The poses really do reinforce the impression these are elite troops sent into deal with the biggest and baddest threats. The rules for these weren't in the Beta version of the game, but they will be coming in the full release. 










Obviously these are designed for Gates of Antares, but the lack of anything particularly identifiable to one genre would allow these fine models to be used in any sci-fi game setting. 




The second addition I painted was The Nu-Hu Mandarin. This figure represents the leadership class of the Concord civilization, and represents a nanite infused, very powerful individual. You can read more on the Nu-Hu here. Again the model is extra ordinarily well cast, and includes the Nu-Hu's nanite drone as well. 

The figure is a single piece with a separate arm with spear/wand, and separate leg.He is dramatically posed hovering in the air and about to flatten some unfortunates with his powers.  Bases again are included. 

I painted both figures with my 'Ambiguous Blue' TM colour scheme, using Vallejo Light Green Blue as a base, and then using green and blue inks and glazes to add depth of colour and character.







I think this is a superb range of models, that simply oozes character and are quick and simple to build. I've also just had the opportunity to try them out, which I'll write up as part of my next post....

As ever you can see more of my work at Volley Fire Painting Service and you can pre order Beyond the Gates of Antares and read more articles on this great game at the Warlord Games page. I also really recommend signing up to the news letter for Antares, as there is a lot of information starting to flow now...










Wednesday, 16 September 2015

Warlord Games Freeborn Domari squad

One game I'm getting increasingly excited by is Beyond the Gates of Antares, having been playing a few games recently, and more on the cards before the game launches in a month or so's time I wanted to add some reinforcements to my Concord Strike Force. First up in the stream of reinforcements, are my squad of Freeborn Domari. 





These are a very recent release from Warlord, and are beautiful sculpts. Like all the Antares models I've built casting quality was top notch, and the detail and sculpting superb.


I was really taken by how each figure was an individual, not just in pose, but in face too. Each is very distinct, without becoming a caricature of itself. 

The set contains 6 figures, a spotter drone, bases, and an order dice. 


This last is a handy addition, as it means your gaining all you need to use a unit straight out of the box without having to by additional dice sets. (Though as we all know dice sets ARE addictive...).






 Assembly and clean up are straight forwards, as stated the models are extraordinarly well cast, and are 1-2 part figures, with usually a separate weapon. 










 




I wanted to do my figures in a mix of dull and bold colours, so painted cloaks and weapons utilitarian tones, whilst the armour was a dark metallic blue. To add an extra splash of colour I painted the faces white with a splash of red war paint
































Paints used are as follows:

  • Armour       - Vallejo 800 Gunmetal Blue
  • Cloak        - Vallejo 825 German camo beige brown
  • Weapon       - Vallejo 914 Green Ochre
  • Red warpaint -  Vallejo 909 Vermillion










 
You can get your own Domari squad, as well as checking out the rest of Warlords range here, and as ever you can see more of my own painting at Volley Fire Painting